The Best Post of The Year 2017

Best of 2017

Tuesday, July 18, 2017

Nier: Automata

Nier: Automata

That said, the bulk of your gear is not programs or weapons but chips — which even provide many of your UI functions. The mini-map is a chip, as is the HP gauge, as are items that will boost 2B’s attack power or allow for health regeneration. 2B starts with limited memory space and each chip has a cost, so early on I found myself unequipping non-critical UI elements to squeeze in that last upgrade chip. Memory space can be purchased easily enough, but even when it’s maxed out there will never be enough room to equip everything. I always had to weigh my priorities, though the ability to save different chipsets suited to different situations helped mitigate that.

Speaking of chips, playing on Easy difficulty (which you can change on the fly in the settings) opens up use of a special category called auto-chips. When equipped all together, the auto-chips allow players to hit the left trigger and essentially let the game fight itself. Functions like dodging, attacking, pod control, item use and so on are all automated so that little control input beyond the occasional nudge forward is needed during ground combat, flight combat, or hacking.

When I initially took the auto-play chipset for a spin it did not feel fun. I had a few hours of flashy and dynamic Platinum-style combat under my belt as 2B at that point, and just watching her do her thing without any input on my end was kind of boring by comparison.

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